Audio Implementation in Godot for Hauma

For the development of the interactive 2D Noir Novel "Hauma" we needed a way to transition between the ambiances of different scene locations as well as music and sequences.

Small Places

One of the biggest challenges was the huge amount of data. The whole music catalogue contained about ~15000 audio tracks and was provided in form of a master excel spreadsheet and all audio files in flac format ...

Exporting Audio Sprites for PixiJS with Reaper

During my current work on the HTML5 game Service Workies, a PWA Mastery Game to learn Javascript’s Service Workers by, we decided to use the Audio Sprite feature of PixiJS Sound instead of loading/playing individual sound effects.