Hi!
Hi! I am Michael. I create Audio and design/implement Audio Systems for Games, VR Experiences and other Audio Visual Media as a Technical Sound Designer.
My main tools are Audio Middleware like Wwise or Fmod, native Unity/Unreal Engine Audio (C#, Blueprint, some C++) Reaper and Max/Msp.
I make music with Ableton Live and my Eurorack Modular Synthesizer and like to experiment with Audio Reactive Visuals.
Since 2015 I'm helping Game Developers and Interactive Media Creators realize their sonic vision.